> For the complete documentation index, see [llms.txt](https://vanilla-8.gitbook.io/vanilla-mmo/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://vanilla-8.gitbook.io/vanilla-mmo/highlights/rebirth-system.md).

# Rebirth System

<figure><img src="https://1680475539-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqVeknN2F9CpaKkqZMgAd%2Fuploads%2FT3MToccyTMZLCHVNPWXr%2Fwiki-text7.png?alt=media&amp;token=b28d0bd5-f569-480a-959b-9b2234a06578" alt=""><figcaption></figcaption></figure>

The Rebirth System lets adventurers reset their character’s journey for long‑term growth. Each transition comes at a rising cost, but persistence unlocks powerful milestone bonuses that reshape progression.

### Requirements

* Base Level: 99
* Job Level: 70
* Maximum Rebirths: 80

### Cost Scaling

* First rebirth costs **100,000 Zeny**.
* Each subsequent rebirth adds **+100,000 Zeny**.

### Milestone Bonuses

| Rebirth Count | Bonus                                                         |
| ------------- | ------------------------------------------------------------- |
| 10th          | Increase experience gained by 10%                             |
| 20th          | Increase drop rate by 10%                                     |
| 30th          | Increase max weight by 1,000                                  |
| 40th          | Increase Atk/Matk by 20                                       |
| 50th          | Increase MaxHP/SP by 10%                                      |
| 60th          | <p>Increase status resistance by 10%<br>- All Status</p>      |
| 70th          | <p>Increase attack by 5%<br>Increase magical attack by 5%</p> |
| 80th          | ASPD +5                                                       |

### Highlights

* **Scaling Challenge** – Costs rise with each rebirth.
* **Persistent Rewards** – Bonuses tied to milestone counts.
* **Strategic Growth** – Balance Zeny investment with long‑term gains.
